instance PC_Hero (NPC_DEFAULT)
{
    // ------ SC ------
    name         = "Ich";
    guild        = GIL_NONE;
    id           = 0;
    voice        = 15;
    level        = 0;
	flags        = 2;
    Npctype      = NPCTYPE_MAIN;

    //***************************************************
    bodyStateInterruptableOverride     = TRUE;
    //***************************************************

    // ------ XP Setup ------
    exp             = 0;
    exp_next        = 1;
    lp              = 0;

    // ------ Attribute ------
    attribute[ATR_STRENGTH]         = 0;
    attribute[ATR_DEXTERITY]        = 0;
    attribute[ATR_MANA_MAX]         = 1;
    attribute[ATR_MANA]             = 1;
    attribute[ATR_HITPOINTS_MAX]    = 100;
    attribute[ATR_HITPOINTS]        = 100;
    
    protection[PROT_FIRE]  = 1;
    protection[PROT_MAGIC] = 1;

    // ------ visuals ------
    //B_SetNpcVisual         (self, MALE, "Hum_Head_Pony", FACE_N_Player, BodyTex_N, NO_ARMOR);

    Mdl_SetVisual (self,"HUMANS.MDS");
    // ------ Visual ------ "body_Mesh",        bodyTex            SkinColor    headMesh,            faceTex,        teethTex,    armorInstance
    Mdl_SetVisualBody (self, "hum_body_Naked0", 9, 0, "Hum_Head_Pony", FACE_N_Player, 0, NO_ARMOR);
    Mdl_ApplyOverlayMDS(self, "HUMANS_SPRINT.MDS");

    // ------ Kampf-Talente ------
    B_SetFightSkills     (self, 0);
};